Event Twins: Design & Blast — FOMO Games (Istanbul). Casual match-3 with an original story, mobile.
Produced at Kevuru Games over 12 months. I was the Lead 2D Artist on the project: organised and directed the 2D character team against the client's brief and sketches, ran the outfit system, adapted the art to the game's style and technical requirements, and handed assets to the animation team.
How the work grew, in three stages: (1) outfits for the two characters that existed in the demo → (2) characters built from scratch, each with 4 outfits whose components mix and match into new combinations → (3) cinematics for 20 game episodes, with 2D animators brought in.
Team: Lead 2D Artist · 2D artists · Lead 2D animator · 2D animators · technical artist · project manager.
Artwork by the team, direction by me. Public case study: kevurugames.com/our-latest-projects/event-twins