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Event Twins: Design & Blast — character art & outfit system (Lead 2D Artist @ Kevuru Games)

Event Twins: Design & Blast — FOMO Games (Istanbul). Casual match-3 with an original story, mobile.

Produced at Kevuru Games over 12 months. I was the Lead 2D Artist on the project: organised and directed the 2D character team against the client's brief and sketches, ran the outfit system, adapted the art to the game's style and technical requirements, and handed assets to the animation team.

How the work grew, in three stages: (1) outfits for the two characters that existed in the demo → (2) characters built from scratch, each with 4 outfits whose components mix and match into new combinations → (3) cinematics for 20 game episodes, with 2D animators brought in.

Team: Lead 2D Artist · 2D artists · Lead 2D animator · 2D animators · technical artist · project manager.

Artwork by the team, direction by me. Public case study: kevurugames.com/our-latest-projects/event-twins

Event Twins: Design & Blast — FOMO Games. Produced at Kevuru Games over 12 months; I was Lead 2D Artist on the project. Artwork by the team, direction by me. Public case: kevurugames.com/our-latest-projects/event-twins

Event Twins: Design & Blast — FOMO Games. Produced at Kevuru Games over 12 months; I was Lead 2D Artist on the project. Artwork by the team, direction by me. Public case: kevurugames.com/our-latest-projects/event-twins

Character cast — 11 characters, 3 of their 4 outfits each. Every character was built with 4 outfits whose components mix and match into new combinations.

Character cast — 11 characters, 3 of their 4 outfits each. Every character was built with 4 outfits whose components mix and match into new combinations.

Alyssa — outfit set. Character built from scratch to the client's brief and sketches; outfit components designed to recombine.

Alyssa — outfit set. Character built from scratch to the client's brief and sketches; outfit components designed to recombine.

Bob — outfit set. Direction, style adaptation to the game's look, consistency QA.

Bob — outfit set. Direction, style adaptation to the game's look, consistency QA.

Daniel — outfit set.

Daniel — outfit set.

Elaine — outfit set.

Elaine — outfit set.

Hilary — outfit set (1920s party theme).

Hilary — outfit set (1920s party theme).

Lacy — outfit set.

Lacy — outfit set.

Manuela — outfit set.

Manuela — outfit set.

Marvin — outfit set.

Marvin — outfit set.

Prisha — outfit set (wedding theme).

Prisha — outfit set (wedding theme).

Valerie — outfit set. Assets prepared for the animation team: cinematics for 20 episodes were built on these characters.

Valerie — outfit set. Assets prepared for the animation team: cinematics for 20 episodes were built on these characters.